![]() Again, the real problem is that loot is one-dimensional. ![]() Now on to the problems that STILL persists: The loot is one-dimensional, some people actually think that "loot 2.0" fixed it, but they will come back complaining when they hit the next upgrade wall. The new adventure mode allows you do go whereever you want - great, but can someone please tell who the f*ck seriously thought that not being able to switch acts is good? I mean how BAD, just how goddamn bad of a designer do you have to be. As a Diablo fan you will recognize many inconsistencies with previous games/books and the story is an insult and disgrace. Even if you don't know the Diablo lore you probably think the story is annoying, obvious and feels like reading a really bad comic book. Okay let's go ahead: Good about RoS is, that they finally introduced a mode were you don't have to experience the sad excuse of a storyline. But still I feel like I have to at least voice my opinion on this. I know that as an aRPG fan and Diablo 2 veteran I'm no longer blizzards key demographic and that Blizzard is more about bringing games to I know that as an aRPG fan and Diablo 2 veteran I'm no longer blizzards key demographic and that Blizzard is more about bringing games to people who never played video games before - i.e.
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